Games are the most successful medium of our times. They constitute not only an interesting medium for discussion and reflection, but they also offer opportunities for learning, developing digital skills and being creative. People of all ages are fascinated with games and they are played by almost half of the population on a regular basis. Games are sports, they offer identification, they are one of the most relevant narrative media of our times.
Games enter museums, libraries, and schools. They are used in youth clubs, in political education, and for training purposes. Games can be used for communication as well as critical thinking. That is why institutions all over the world open up to the possibilities that games can offer, be they digital or analog, in Augmented or Virtual Reality.